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Wednesday, October 7, 2009

Review



I have to be honest, I never was really interested in Red Faction Guerrilla while it was in development at Volition. I kept hearing that "you can destroy everything" or "you will be able to tear buildings down by taking out key structural points.

I just didn't care, then the game came out and people couldn't stop raving about it saying that it was an industry changing game that brought new meaning to destructible environment. Well after I traded in some games I had finished it was sitting in Gamestop staring me in the face in the used section. I knew I could buy it and if I didn't like it I could take it back in a few days, you know, a "Gamestop rental".

So I went ahead and got it and it turns out they were right. The game starts off with the back-story letting you know how the liberating forces from previous Red Faction games are now (surprise, surprise) abusing power. Well, you of course want no part of it but with in minutes of the game starting you end up getting reason to help the revolution using (you guessed it) guerrilla warfare.

The game has a good graphics engine showing the destruction of everything that you bring down and blow up whether you mean to or not. It handles draw distance and loading times as well as and better than many open world games.

The sound is great, you can hear every groan and creek of the buildings as you tear them apart. The dialog and ambiance is done well too, most memorable in the wastes of the old building later in the game (you will know what I am talking about).

The gameplay is for the most part on par with open world games when it comes to driving, shooting, and navigation. What this game really has to offer is the destruction. Seriously, the first section of the game has you tasked with blowing things up. If I was going to describe this game in a few words it would be "a boy-hood dream play ground." The game doesn't just ask you to blow stuff up, it makes it the key component of the game. How many times have we played games that ask us to kill some general and we have to go through all the twists and turns of his base when we are carrying a rocket launcher. Why can't we blow a hole in the back wall and take him out in a few seconds? Well this is a game that lets you do just that.

In closing I recommend this game if you want a different kind of open world experience, or if you really just want the feeling of destroying a giant structure worth millions of dollars and not going to jail for it.

As a side note I will be holding a give away later this week in which you will have to comment in order to be entered. So keep checking out the site for a chance to win a yet unannounced prize.

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